Tag Archive for innovate

11 Ways to Crush Your Team’s Creativity

monty-python-footWe clamor for it, but don’t see much of it, or at least not as much as we’d like. And really, if we were pressed further, I don’t know that many of us would even know what we’re actually wanting.

It’s the ever-elusive but always romantic notion of creativity. It is the unicorn. It is the thing that will make the angels in heaven (if you believe in such things) sing or the nothingness that is beyond now continue to do and be nothing (if you believe in such things).

We — myself included — talk so much about creativity, and yet when we look around most organizations, it’s not like we’re having to tell them to pump the brakes (thanks, David Wilhelm) on the creativity. We have good intentions; I really believe that. I know we do at Mazuma, and I know we have some wicked creative Mazumans there. Our AVP of Technology, Christian, who I mentioned in this post, and I were talking just yesterday about some things we think we could do to foster more creativity.

But upon further contemplation, rumination, and even some pontificating, I’ve come to the conclusion that this is a fool’s errand. Yes indeed. It’s bunk. Unicorn doodoo. Rubbish. Crap. BS. Or just regular S.

backstreet-boysI think many of us are far closer to being able to eliminate all the creativity talk from the vernacular at our organizations than being able to see actual creativity flourish in any meaningful way within our organizations. So let’s just crush it. As some lyrical geniuses once serenaded us, “Quit playing games with my heart.” Let’s not play games with creativity’s heart. Let’s break it instead.

Here’s how I propose we do that. (PS. Eat it, Backstreet Boys)

1. Provide your team no feasible time to exercise creative effort.

You know what I mean, right? I mean, don’t stop saying you want them to be creative, but make sure they don’t actually have any time to do that. Their days need to be so jam-packed with other stuff that the most creative thing they’re doing is figuring out how to fit in a restroom break.

2. Provide them no outlet for their creative energy.

It’s important that the team not have any outlet for their creativity. There shouldn’t be anywhere to go to exert creative energy, and there shouldn’t be any particular business problems for which you want them to create solutions.

3. Don’t give them time to think.

Related to #1 above, time to think is terrible, because that’s often where good ideas come from, especially if more than one person has time to think at the same time. And God forbid they’re together when they do it. Then you’ll have this whole mess with them coming up with ideas, you saying no, them coming back with another idea, you saying no, etc.

12381a9acbc88cf25558485a4b8d4bc64. Don’t challenge them to be creative.

For heaven’s (if you believe in such things) sake, do not under any circumstances challenge a clump of humans to be creative. There’s something in people that seems to come alive when provoked by a challenge. They’re able to muster creativity that even they may not have known they had. Clearly we don’t want that. Plus, if you challenge them to be creative, it could be misconstrued as you supporting creativity in a tangible way; and we’ve already established that we do not desire that.

5. Don’t give them “permission” to try things.

Always encourage them to play it safe. Now, don’t come right out and say, Don’t be creative and try new things. Be more subtle. When someone tries something and it doesn’t work, crush them (subtly). When someone throws out an idea that seems off the wall, literally throw that person off the wall. The latter isn’t as subtle either, but will still get the point across. That point is that it’s not safe to try new things.

dead-twitter-bird-20110107-0939006. Block social media.

You simply cannot have them being exposed to thoughts and ideas from all over the world. You never know when one of those pesky ideas will latch itself onto your employee’s brain stem with such determination that he or she won’t be able to rest until he or she has made that idea happen.

You also don’t want them communicating with so many different sorts of people. Who knows who these people are? How can you be sure they’re only straight-laced business folks like you need your employees to be? There are undoubtedly bad influences lurking behind every tweet. Like artists, for example.

7. Be sure to schedule their entire day full of meetings and/or tasks.

Remember, free time is wasted time. If people have time to sit still for even a few minutes other than to cram food down their throats (preferably while still working), their minds might be freed to actually think. Thinking is to be avoided at all costs. I know I try to avoid it.

8. In other words, do not set aside time for people to think and collaborate.

To be clear: You don’t want employees to have the time or space or permission to tackle problems together. One person’s creativity is often contagious, and believe me — that’s the last thing you need. Call the CDC if you suspect an outbreak.

JustSayNo19. Make “No” the default answer to new ideas.

It’s just simpler this way. You don’t have to think about the ideas; and the employees learn first not to get their hopes up, and eventually not to offer ideas at all. We would consider this a win.

10. Don’t acknowledge creative ideas that work for the organization.

Look, sometimes things get away from us and in spite of our best efforts, some crazy idea sneaks through and wouldn’t you be darned — it worked. Damage control time. The best thing to do — a best practice, if you will — is to ignore it altogether. Just act like you experienced the success through the regular course of business. You see, if you start pointing out when people’s creativity creates positive outcomes for the organization, you run the risk of them mistaking that for you actually encouraging creativity, which would be awful of course.

11. Don’t encourage the oddballs.

Remember when your parents said that whole “Don’t laugh; it only encourages him” thing? (Or was it only mine that said that to everyone else after I did something funny/mischievous?) Same principle applies here. If there are people within your organization who are a little different or quirky or creative or unorthodox, do not — I repeat, do not — encourage them. In fact, frown at them whenever they look in your general direction. Like literally frown.

If you can do these things, you stand a pretty good chance of crushing creativity on your team and within your organization. Just make sure you don’t try anything new to crush the creativity. Only tried and true creativity-crushing methods are appropriate.

6 Considerations for a Creative Culture

be7db324062b24a5bf1a53f28899602dYesterday we looked at a creative culture from an individual level, but today I want to zoom out and look at it from a broader, organizational level. What are some practical considerations if we really and truly want our teams to be creative?

It’s not as simple as telling them to be more creative, or nodding and smiling when someone mentions creativity or innovation. There has to be an intentional focus on it, or it will become an afterthought. You’ll have little bursts of creativity here and there from individuals, but nothing on the level or organizational creativity.

Here are some things you could take a look at:

1. Workspace

I’ve jokingly said before that cubicles are tiny, cubed prisons where ideas go to die. And by jokingly, I mean I’m being completely serious. It’s not that you can’t use cubicles, but you’ve got to figure out ways to get the team out of them sometimes. Or have really low walls. Or something.

Have meetings other places. Go outside for the love of pancakes and pogo sticks. When it’s feasible you could even let folks — gasp — meet offsite. You know, get some fresh air and all that. Studies show that humans think and work better that way.f056f6d2c62cf2fc41490b688f6ce874

Even the workspaces themselves need to be examined. What do they feel like? Just looking at them, what sorts of actions or behaviors or attitudes do you think they encourage? What symbolism do they bring? Are they sterile? Bright? Uniform? Individualized? Formal? Relaxed? Closed in? Open? Buzzing fluorescent lights? Natural light? Colorful? Colorless?

It all matters. It all combines to create a certain atmosphere. That atmosphere can be one that either encourages or stifles creativity.

2. Interaction with others who think differently

How easy is it for people to get together to talk, think, and create?

Some of us don’t have time to stand around and talk about solar-powered umbrellas. We have work to do, Matt.

Yeah, sarcasm’s like a second language to me, so I’m reading you loud and clear there. And don’t be silly — a solar-powered umbrella doesn’t even make sense.

I hate how something that is not just helpful, but necessary for an organization to be innovative is relegated to something that’s only done “if there’s time.” No, no, no. If it’s important, we make time for it. Simple as that. We make time for the most inane crap every day, but we can’t find time for that?

3. Rules

3334a2a9d7ec2434995596a7329b02a0Or policies. Or guidelines. Or suggestions. Or unwritten codes. Whatever. Depending what they are, they can snuff out creativity. Like this one:

You may not be on the internet during work hours.

Really? You want them to be creative but don’t want them to access the single largest source of information and inspiration in the modern era? Seems a little off, no?

Or this one:

Social media networks are off-limits.

Oh geez. Think about how odd that must sound to employees, and especially those who were born later than others of us. They’re told to collaborate with others, but they’re told that they are not to access their largest network of people. Hm. I mentioned this in a #TChat a while back, but telling employees today that they can’t use social media is like telling employees a couple decades ago that they couldn’t use the telephone.

4. Resources

This is a tough one, because there’s so much uncertainty around it; but if you want something to happen, you’ve got put any number of things into it. Maybe that’s people, maybe it’s time, perhaps it’s money, and maybe it’s all those things.

5. Hiring

Very few interviews I’ve seen or heard of do anything substantive in the way of figuring out if candidates have any inclination toward creativity. Want a creative culture? Then interview and hire people who demonstrate creativity and a desire to exercise creative ability!

6. Leadership

Like anything else, leadership is absolutely critical here. If leadership is risk-averse, uber-conservative, loves tradition, prefers the status quo and so on; chances are that creativity will not thrive there.

On the other hand, if leadership is OK with people flexing their creative muscles everyone once in a while when they have free time, creativity will likely flourish, right?

No, sillies. It won’t because the above is still way too passive. It’s not enough for leadership to be OK with creativity. They should be pushing it, facilitating it, asking about it, and demonstrating it themselves in their own ways. We lucked out at Mazuma. Our CEO encourages creativity. It’s actually an element that we’re weaving into the culture. And he’s not just paying lip service to it. You should see what he let me do to my office.

So what say you? Agree? Disagree? What would you add to the list?

4 Sorts of Folks That Make $*!* Happen

make-things-happenOrganizations, products, services, and so on don’t just happen. I think sometimes we romanticize the process and make it into something it’s not. Other times, we make the mistake of thinking one part of the process is somehow more important than the others. Here’s how it goes.

You get this idea. You take the idea and do something with it; you take it from concept to reality. Then you take that prototype and make it even better. And then you keep making that product, providing that service, etc.

You can see the things that have to happen. Ideation, creation, refining, and making it real.

1. Ideators

The sort of ideation we’re talking about here tends to have its origins in the minds of strategists, creators, and visionaries. It’s these folks who love to think, think, think. They might even be what some would call a bit of an “odd duck” or maybe an introvert. And just as you’re about to whisper to your colleague that Mr. Ideation over there wastes so much time thinking, Mr. I walks over to your area and says something starting with “So I have an idea I wanted to run by you…” Four and a half minutes later you’re trying to decide if the idea is crazy, brilliant, or a tasty cocktail of both.

2. Creators

But then what? Say the idea is fanfreakingtastic. It can’t simply live in Mr. Ideation’s head in perpetuity. That’s where our creators come in. They’re the ones who can decode these half-delusion-half-illuminations, and bring them from their current abstract form into something more concrete and tangible.

3. Refiners

But even then we’re not done, are we? We can’t simply make or do a thing one time and call it good. This is where the refiners come in. They take the creator’s prototype and start fiddling with it, pushing on it, prodding it, kicking the tires, kicking the tires harder, taking a knife to the tires, and figuring out every possible way they can conceive of to make the thing better.

4. The Finishers

At that point, you have a fully-formed, refined, widget. But now what? Here’s where your make-it-real folks come into the picture. They make it happen, whatever that means. Maybe that means closing deals. Perhaps that includes finding efficient ways to make an s-ton of widgets. They make those widgets — the same ones that were at one point some cockamamie idea floating around Mr. Ideator’s head — a real and viable thing.

Now, you smartypants kids (you know who you are — the ones who complained to the rest of us when you got a 99 on a test in your super-duper advanced Calculus for gifted students course) are thinking But wait, I do elements of each of those every day. Does that mean I’m still smarter than everyone else in the class?

Well first, your stupid 99s didn’t make you smarter than the rest of us. Nerdier maybe, but not necessarily smarter. (That coming from a self-proclaimed nerd.) More arrogant perhaps, but not necessarily smarter. Second, almost everyone has elements of all of these within the scope of their positions. Now typically, you’ll be more heavily into one or two of them, but it’s likely you’ll dabble in all of them at some point.

But you see, it’s not just Miss Teen Calculus who struggles with thinking in unhealthy, less-than-constructive ways. It’s all of us. We tend to view the particular thing or things we contribute to the process as more, if not most, important. We would give token acknowledgement to “all the little people who helped make my…er…this dream come true” as the emotional Oscar-esque music cued up in the background.

The bottom line is that that’s the beauty of a team. It’s all these distinctly human and unique parts lending their particular and unique skill sets to create things others couldn’t and create them in ways others couldn’t. But it’s the mix of all them that makes it possible. We need to be self-aware, embrace a bit of humility, and appreciate the beautiful, amazing mess of humans around us, and be thankful to be counted among them.